We ran out of room for…
The first job I had in the video game industry was as a tester for a shovelware company making Bratz games on the GBA and DS. The job wasn’t stressful, mainly because I could crank out bug reports faster than they could fix them, leaving me with ample time to do whatever I pleased.
For the most part, it was just going to be another crappy game that a misaimed audience would buy. However, toward the end of the game’s development, I saw a darker side of the industry. Apparently, in order to make the game easier to translate for foreign markets, it would have to cut out a third of the text in the game.
Since the game was now being rewritten, the plot became incoherent in addition to just bad, minigames had the bare minimum of instructions, and the only reason I knew how to progress was because I had done it all before the rewrite.